![]() ![]() 3 - Haneda - Shinagawa - Ariake - Shiba - Tokyo Tower - Roppongi - Shibuya - Ginza - Ginza Underpass - Korakuen - Ikebukuro - Ueno - Shinjuku - Nakano - Intelligence Building - Island of Dreams - Zaratan - Bael's Castle - Ground Zero - Suzuki Company Ltd. Suzuki - Bael - Masakado - Asmodeus - Izanagi - Belial - Izanami - Moloch - Belphegor - Mitra - Astaroth - Beelzebub - YHVH Protagonist - Partner - Friend - Orthrus - Atlas - Naga - Cerberus - Sword Knight - Baal - Lucifer - Ahura Mazda Sukunda, Hell Thrust, Stun Gaze, Last Resort Sonic Wave, Gathering (Slime), Last Resort The first and only non-optional Fiend encounter with Matador is located here in the Maniax/US/EUR and Chronicle versions of the game. The Demi-fiend must traverse this place to reach Ikebukuro and gain an audience with Gozu-Tennoh. It is known as the Great Underpass of Ginza, which can be accessed from Harumi's Warehouse located on the south-east of Ginza. The Chaos Hero also warns the hero not to go to Ikebukuro. When the protagonist first reaches the bottommost floor he meets the Law Hero's spirit, who begs him to stop the robots in the police station. Once the party's defense has been raised, just pile physical attacks on Matador until he's defeated.The Ginza Underpass serves as a crossroad, with Roppongi to the south, an elevator that goes to the former police station at the north end, Ginza itself to the east, and the West exit leads to Ikebukuro. The player should focus on using Rakukaja during this phase, otherwise, Matador can OHKO the party by combining Focus with Andalucia. He can now use Focus (power up his next attack), Beast Eye (grant himself additional turns), and Andalucia (a multi-hit party attack). He can now use Taunt, which will raise the party's damage, but will drastically lower their defense. Once Matador has taken enough damage, he will talk in a cutscene, signaling the start of the second phase. He will waste turns wiping debuffs and casting Mazan, which should be absorbed by the party. Spend the first phase of the battle hitting Matador with Sukunda to lower his accuracy. Matador can remove all debuffs on himself, but he cannot wipe them from the player. Concentrate on using Sukunda to lower his evasion, even if it means passing to other party members. Matador can instantly max out his accuracy/evasion with his Red Capote ability, which means that he's extremely difficult to land a blow on. Don't be afraid to use Beads and Bead Chains in this battle, as this is one of the hardest fights in the game, and the party will need all of the healing it can get. A demon with Media (the party healing spell) is also extremely useful. Make sure to bring demons that have access to Sukunda (lowers enemy accuracy) and Rakukaja (bolster party defense), as this will make things a lot easier. Hifumi can be purchased from the Manikin store in the Great Underpass of Ginza. Give the Demi-Fiend the Hifumi Magatama, as this will let him drain Force spells. A team that resists or drains Force will be extremely helpful, so use demons like Nekomata, Nozuichi, and Ame-No-Uzume. The most important thing to take into consideration with the Matador battle is to make sure that none of the party members have a weakness to Force! If they do, then the player isn't going to survive the first phase of the battle, as Matador loves to spam Mazan. Amala Network 1 Walkthrough: Ginza and the Great Underpass Walkthrough: Ikebukuro Walkthrough: Assembly of Nihilo Walkthrough: Kabukicho. Related: Developer Explains How Devil May Cry's Dante & Shin Megami Tensei 3 Crossover Happened ![]()
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